================
@@ -0,0 +1,33 @@
+// RUN: %clang -flto=thin --target=x86_64-scei-ps4 -O2 -c %s -o %t.ps4.tu 
-Xclang -fdebug-pass-manager 2>%t.ps4.tu.txt
----------------
MaskRay wrote:

unified-lto-pipeline.c is present and serves the purpose. For target-generic 
codegen features, we usually test just one platform (it doesn't really scale if 
every platform that does no customization wants to add their own tests). If PS 
ever customizes the behavior, we can accept the new test.

https://github.com/llvm/llvm-project/pull/148229
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