================
@@ -0,0 +1,35 @@
+// libstdc++ uses the non-constexpr function std::__glibcxx_assert_fail()
+// to trigger compilation errors when the __glibcxx_assert(cond) macro
+// is used in a constexpr context.
+// Compilation fails when using code from the libstdc++ (such as std::array) on
+// device code, since these assertions invoke a non-constexpr host function 
from
+// device code.
+//
+// To work around this issue, we declare our own device version of the function
+
+#ifndef __CLANG_CUDA_WRAPPERS_BITS_CPP_CONFIG
+#define __CLANG_CUDA_WRAPPERS_BITS_CPP_CONFIG
+
+#include_next <bits/c++config.h>
+
+#ifdef _LIBCPP_BEGIN_NAMESPACE_STD
+_LIBCPP_BEGIN_NAMESPACE_STD
+#else
+namespace std {
+#ifdef _GLIBCXX_BEGIN_NAMESPACE_VERSION
+_GLIBCXX_BEGIN_NAMESPACE_VERSION
+#endif
+#endif
+__device__
+    __attribute__((__always_inline__, __visibility__("default"))) inline void
+    __glibcxx_assert_fail() {}
----------------
Artem-B wrote:

Yeah, the standard libraries were never intended to be used on a GPU. It's 
surprising that they work as well as they do with relatively few hacks on our 
side.

https://github.com/llvm/llvm-project/pull/136133
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