================
@@ -190,6 +190,32 @@ const inline float dot2add(half2 A, half2 B, float C) {
return __detail::dot2add_impl(A, B, C);
}
+//===----------------------------------------------------------------------===//
+// dst builtins
+//===----------------------------------------------------------------------===//
+
+/// \fn fvector dst(fvector, fvector)
----------------
farzonl wrote:
THe fvector terminology used by the DirectX spec is confusing I'd be happier
with vector<T, 4>. We tend to just use a Templated definition if there are
multiple overloads to indicate which arguments and return types are the same
see examples
```
/// \fn K distance(T X, T Y)
// \fn T fmod(T X, T Y)
```
https://github.com/llvm/llvm-project/pull/133828
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