llvmbot wrote:

<!--LLVM PR SUMMARY COMMENT-->

@llvm/pr-subscribers-backend-x86

Author: Sarah Spall (spall)

<details>
<summary>Changes</summary>

Finish the work of #<!-- -->81782 
Closes #<!-- -->132793 

---
Full diff: https://github.com/llvm/llvm-project/pull/132804.diff


1 Files Affected:

- (modified) clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h (+32-16) 


``````````diff
diff --git a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h 
b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h
index 585e905c7bf5d..d1e23007f92ff 100644
--- a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h
+++ b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h
@@ -134,16 +134,18 @@ double4 abs(double4);
 /// \brief Returns the arccosine of the input value, \a Val.
 /// \param Val The input value.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
 half acos(half);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
 half2 acos(half2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
 half3 acos(half3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
 half4 acos(half4);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
 float acos(float);
@@ -447,16 +449,18 @@ double4 asdouble(uint4, uint4);
 /// \brief Returns the arcsine of the input value, \a Val.
 /// \param Val The input value.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
 half asin(half);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
 half2 asin(half2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
 half3 asin(half3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
 half4 asin(half4);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
 float asin(float);
@@ -475,16 +479,18 @@ float4 asin(float4);
 /// \brief Returns the arctangent of the input value, \a Val.
 /// \param Val The input value.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
 half atan(half);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
 half2 atan(half2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
 half3 atan(half3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
 half4 atan(half4);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
 float atan(float);
@@ -505,16 +511,18 @@ float4 atan(float4);
 /// \param y The y-coordinate.
 /// \param x The x-coordinate.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
 half atan2(half y, half x);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
 half2 atan2(half2 y, half2 x);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
 half3 atan2(half3 y, half3 x);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
 half4 atan2(half4 y, half4 x);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
 float atan2(float y, float x);
@@ -721,16 +729,18 @@ float4 cos(float4);
 /// \brief Returns the hyperbolic cosine of the input value, \a Val.
 /// \param Val The input value.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
 half cosh(half);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
 half2 cosh(half2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
 half3 cosh(half3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
 half4 cosh(half4);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
 float cosh(float);
@@ -2124,16 +2134,18 @@ float4 sin(float4);
 /// \brief Returns the hyperbolic sine of the input value, \a Val.
 /// \param Val The input value.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
 half sinh(half);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
 half2 sinh(half2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
 half3 sinh(half3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
 half4 sinh(half4);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
 float sinh(float);
@@ -2215,16 +2227,18 @@ float4 step(float4, float4);
 /// \brief Returns the tangent of the input value, \a Val.
 /// \param Val The input value.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
 half tan(half);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
 half2 tan(half2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
 half3 tan(half3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
 half4 tan(half4);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
 float tan(float);
@@ -2243,16 +2257,18 @@ float4 tan(float4);
 /// \brief Returns the hyperbolic tangent of the input value, \a Val.
 /// \param Val The input value.
 
-#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
 half tanh(half);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
 half2 tanh(half2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
 half3 tanh(half3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
 half4 tanh(half4);
-#endif
 
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
 float tanh(float);

``````````

</details>


https://github.com/llvm/llvm-project/pull/132804
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