jhuber6 wrote:

I *really* wish someone from NVIDIA would just fix this stupid limitation 
already. @EthanLuisMcDonough This type of stuff shows up for things like this. 
Any way we can modify the source code to work around this? It's fine to put it 
in a separate global.
```
int arr[] = {1, arr[0]};
```

https://github.com/llvm/llvm-project/pull/94268
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