================ @@ -174,21 +176,45 @@ createBufferHandleType(const HLSLBufferDecl *BufDecl) { return cast<HLSLAttributedResourceType>(QT.getTypePtr()); } +// Iterates over all declarations in the HLSL buffer and based on the +// packoffset or register(c#) annotations it fills outs the Layout ---------------- alsepkow wrote:
Found it 🥳 [dx-graphics-hlsl-variable-register](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-variable-register ) https://github.com/llvm/llvm-project/pull/128991 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits