================
@@ -0,0 +1,27 @@
+// RUN: %clang_cc1 -finclude-default-header -triple \
+// RUN:   dxil-pc-shadermodel6.3-library %s \
+// RUN:   -emit-llvm -O1 -verify
+
+bool test_too_few_arg(bool a) {
+  return __builtin_hlsl_and(a);
+  // expected-error@-1 {{too few arguments to function call, expected 2, have 
1}}
+}
+
+bool test_too_many_arg(bool a) {
+  return __builtin_hlsl_and(a, a, a);
+  // expected-error@-1 {{too many arguments to function call, expected 2, have 
3}}
+}
+
+bool2 test_mismatched_args(bool2 a, bool3 b) {
+  return __builtin_hlsl_and(a, b);
+  // expected-error@-1 {{all arguments to '__builtin_hlsl_and' must have the 
same type}}
+}
+
+struct S {
+  bool a;
+};
+
+bool test_invalid_type_conversion(S s) {
+  return __builtin_hlsl_and(s, s);
----------------
Icohedron wrote:

Actually this is a good catch. The error message is worded strangely-- it 
implies that `__builtin_hlsl_and` is trying to return a struct of type `S` and 
is failing because `S` can't be converted to a bool.

I will fix this by adding a check to SemaHLSL that the argument type has a bool 
representation, and emitting a better error message.

https://github.com/llvm/llvm-project/pull/127098
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