================ @@ -871,6 +871,34 @@ float3 degrees(float3); _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_degrees) float4 degrees(float4); +//===----------------------------------------------------------------------===// +// distance builtins +//===----------------------------------------------------------------------===// + +/// \fn K distance(T X, T Y) +/// \brief Returns a distance scalar between two vectors of \a X and \a Y. ---------------- farzonl wrote:
I see what you are saying. The comment was copied from the official documentation and technically the scalar version is just `abs(X-Y)`. In past intrinsics I've just used this first line: https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-distance.md?plain=1#L20 I could instead use this line for return value as it makes no mention of vectors: https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-distance.md?plain=1#L46 https://github.com/llvm/llvm-project/pull/122357 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits