================
@@ -4883,6 +4882,12 @@ def HLSLRadians : LangBuiltin<"HLSL_LANG"> {
   let Prototype = "void(...)";
 }
 
+def HLSLBufferUpdateCounter : LangBuiltin<"HLSL_LANG"> {
+  let Spellings = ["__builtin_hlsl_buffer_update_counter"];
+  let Attributes = [NoThrow];
+  let Prototype = "uint32_t(...)";
----------------
tex3d wrote:

Why does this look like it's overloaded?  Shouldn't this have a specific 
signature like `"uint32_t(__hlsl_resource_t, int)"`?

https://github.com/llvm/llvm-project/pull/114148
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