================
@@ -563,18 +566,23 @@ void SemaHLSL::handleShaderAttr(Decl *D, const ParsedAttr
&AL) {
D->addAttr(NewAttr);
}
-bool clang::CreateHLSLAttributedResourceType(Sema &S, QualType Wrapped,
- ArrayRef<const Attr *> AttrList,
- QualType &ResType) {
+bool clang::CreateHLSLAttributedResourceType(
+ Sema &S, QualType Wrapped, ArrayRef<const Attr *> AttrList,
+ QualType &ResType, HLSLAttributedResourceLocInfo *LocInfo /*= nullptr*/) {
assert(AttrList.size() && "expected list of resource attributes");
- QualType Contained = QualType();
+ QualType ContainedTy = QualType();
+ TypeSourceInfo *ContainedTyTSI;
+ SourceLocation LocBegin = AttrList[0]->getRange().getBegin();
+ SourceLocation LocEnd = SourceLocation();
----------------
hekota wrote:
Sure. It will get overridden when a first non-null attribute is processed, and
it is guaranteed at least one attribute is going to be non-null
(resource_class) or no attributed type gets created, but yes, it is cleaner to
initialize it to the end position of the first attribute.
https://github.com/llvm/llvm-project/pull/108456
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