================ @@ -0,0 +1,103 @@ +// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -o - -fsyntax-only %s -verify + +// TODO: Implement "Buffer", we use a substitute UDT +// to test the 't' binding type for this test. + +template<typename T> +struct [[hlsl::resource_class(SRV)]] Buffer { + T x; +}; + +// TODO: Implement "SamplerState", we use a substitute UDT +// to test the 's' binding type for this test. +struct [[hlsl::resource_class(Sampler)]] SamplerState { + int x; +}; + +// TODO: Implement "Texture2D", we use a substitute UDT +// to test a non-templated 't' binding type for this test. +struct [[hlsl::resource_class(UAV)]] Texture2D { ---------------- damyanp wrote:
Texture2D should be resource_class(SRV). RWTexture2D should be resource_class(UAV). This is moot though, because I think this change should be focusing on testing resource_class, not trying to specify which resource class each HLSL resource object should be. https://github.com/llvm/llvm-project/pull/97103 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits