alanzhao1 wrote:

We (Chrome) are seeing linker failures on our x86 Windows builds due to this 
PR: https://crbug.com/355455678

```
[12702/86218] LINK glmark2_wgl.exe glmark2_wgl.exe.pdb
..\..\third_party\llvm-build\Release+Asserts\bin\lld-link.exe 
/OUT:./glmark2_wgl.exe /nologo 
-libpath:..\..\third_party\llvm-build\Release+Asserts\lib\clang\20\lib\windows 
/winsysroot:../../third_party/depot_tools/win_toolchain/vs_files/7393122652 
/MACHINE:X86 /PDB:./glmark2_wgl.exe.pdb @./glmark2_wgl.exe.rsp
lld-link: error: undefined symbol: _asinf
>>> referenced by 
>>> .\..\..\third_party\angle\third_party\glmark2\src\src\model.cpp:266
>>>               
>>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/model.obj:(public:
>>>  void __thiscall Model::calculate_texcoords(void))
>>> referenced by 
>>> .\..\..\third_party\angle\third_party\glmark2\src\src\model.cpp:267
>>>               
>>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/model.obj:(public:
>>>  void __thiscall Model::calculate_texcoords(void))

lld-link: error: undefined symbol: _atanf
>>> referenced by 
>>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-build.cpp:179
>>>               
>>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-build.obj:(public:
>>>  virtual bool __thiscall SceneBuild::setup(void))
>>> referenced by 
>>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-refract.cpp:382
>>>               
>>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-refract.obj:(public:
>>>  bool __thiscall RefractPrivate::setup(class std::__Cr::map<class 
>>> std::__Cr::basic_string<char, struct std::__Cr::char_traits<char>, class 
>>> std::__Cr::allocator<char>>, struct Scene::Option, struct 
>>> std::__Cr::less<class std::__Cr::basic_string<char, struct 
>>> std::__Cr::char_traits<char>, class std::__Cr::allocator<char>>>, class 
>>> std::__Cr::allocator<struct std::__Cr::pair<class 
>>> std::__Cr::basic_string<char, struct std::__Cr::char_traits<char>, class 
>>> std::__Cr::allocator<char>> const, struct Scene::Option>>> &))
>>> referenced by 
>>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-shading.cpp:250
>>>               
>>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-shading.obj:(public:
>>>  virtual bool __thiscall SceneShading::setup(void))
>>> referenced 2 more times
exit=1
error: 1 steps failed
```

https://github.com/llvm/llvm-project/pull/98949
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