alanzhao1 wrote: We (Chrome) are seeing linker failures on our x86 Windows builds due to this PR: https://crbug.com/355455678
``` [12702/86218] LINK glmark2_wgl.exe glmark2_wgl.exe.pdb ..\..\third_party\llvm-build\Release+Asserts\bin\lld-link.exe /OUT:./glmark2_wgl.exe /nologo -libpath:..\..\third_party\llvm-build\Release+Asserts\lib\clang\20\lib\windows /winsysroot:../../third_party/depot_tools/win_toolchain/vs_files/7393122652 /MACHINE:X86 /PDB:./glmark2_wgl.exe.pdb @./glmark2_wgl.exe.rsp lld-link: error: undefined symbol: _asinf >>> referenced by >>> .\..\..\third_party\angle\third_party\glmark2\src\src\model.cpp:266 >>> >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/model.obj:(public: >>> void __thiscall Model::calculate_texcoords(void)) >>> referenced by >>> .\..\..\third_party\angle\third_party\glmark2\src\src\model.cpp:267 >>> >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/model.obj:(public: >>> void __thiscall Model::calculate_texcoords(void)) lld-link: error: undefined symbol: _atanf >>> referenced by >>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-build.cpp:179 >>> >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-build.obj:(public: >>> virtual bool __thiscall SceneBuild::setup(void)) >>> referenced by >>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-refract.cpp:382 >>> >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-refract.obj:(public: >>> bool __thiscall RefractPrivate::setup(class std::__Cr::map<class >>> std::__Cr::basic_string<char, struct std::__Cr::char_traits<char>, class >>> std::__Cr::allocator<char>>, struct Scene::Option, struct >>> std::__Cr::less<class std::__Cr::basic_string<char, struct >>> std::__Cr::char_traits<char>, class std::__Cr::allocator<char>>>, class >>> std::__Cr::allocator<struct std::__Cr::pair<class >>> std::__Cr::basic_string<char, struct std::__Cr::char_traits<char>, class >>> std::__Cr::allocator<char>> const, struct Scene::Option>>> &)) >>> referenced by >>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-shading.cpp:250 >>> >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-shading.obj:(public: >>> virtual bool __thiscall SceneShading::setup(void)) >>> referenced 2 more times exit=1 error: 1 steps failed ``` https://github.com/llvm/llvm-project/pull/98949 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits