dwblaikie wrote: > > I will say, `-fno-eliminate-unused-debug-types` is a really heavy hammer > > that makes debug info much larger - and my understanding was that games > > tended to have trouble with large debug builds, so I'd be surprised if this > > was a great path forward. > > Absolutely, this is only a short term hack until I figure out a better way to > fix it. > > > Do you have a small example of where Clang and MSVC differ in emitting some > > particular unreferenced type? I would imagine MSVC isn't emitting /every/ > > written type... > > It's essentially the examples in #46924. A class that is only used to hold > some const/constexpr values. These values are then used by the .NATVIS file. > With `/Z7`, MSVC seems to always emit them as `S_CONSTANT`s. But in Clang > since the type isn't used, it is never emitted by > `CGDebugInfo::EmitAndRetainType()`. Setting `DebugInfo == > llvm::codegenoptions::UnusedTypeInfo` fixes the problem. Is there a better > way?
Ah, I'll take up the discussion on the issue, I think - thanks for pointing that out. https://github.com/llvm/llvm-project/pull/95259 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits