dwblaikie wrote:

> > I will say, `-fno-eliminate-unused-debug-types` is a really heavy hammer 
> > that makes debug info much larger - and my understanding was that games 
> > tended to have trouble with large debug builds, so I'd be surprised if this 
> > was a great path forward.
> 
> Absolutely, this is only a short term hack until I figure out a better way to 
> fix it.
> 
> > Do you have a small example of where Clang and MSVC differ in emitting some 
> > particular unreferenced type? I would imagine MSVC isn't emitting /every/ 
> > written type...
> 
> It's essentially the examples in #46924. A class that is only used to hold 
> some const/constexpr values. These values are then used by the .NATVIS file. 
> With `/Z7`, MSVC seems to always emit them as `S_CONSTANT`s. But in Clang 
> since the type isn't used, it is never emitted by 
> `CGDebugInfo::EmitAndRetainType()`. Setting `DebugInfo == 
> llvm::codegenoptions::UnusedTypeInfo` fixes the problem. Is there a better 
> way?

Ah, I'll take up the discussion on the issue, I think - thanks for pointing 
that out.

https://github.com/llvm/llvm-project/pull/95259
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