================
@@ -570,7 +716,13 @@ double4 sin(double4);
 
//===----------------------------------------------------------------------===//
 // sqrt builtins
 
//===----------------------------------------------------------------------===//
+
+/// \fn T sqrt(T Val)
+/// \brief Returns the square root of the input value, \a Val.
+/// \param Val The input value.
+
 #ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
----------------
llvm-beanz wrote:

That's a good catch. I think we're missing all the vector overloads for `sqrt`. 
I also have another fix coming that specifically adjusts the `half` handling.

https://github.com/llvm/llvm-project/pull/78635
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