================
@@ -1759,20 +1759,29 @@ void 
CodeGenFunction::emitZeroOrPatternForAutoVarInit(QualType type,
                                                       const VarDecl &D,
                                                       Address Loc) {
   auto trivialAutoVarInit = getContext().getLangOpts().getTrivialAutoVarInit();
+  auto trivialAutoVarInitSizeBound =
+      getContext().getLangOpts().TrivialAutoVarInitSizeBound;
   CharUnits Size = getContext().getTypeSizeInChars(type);
   bool isVolatile = type.isVolatileQualified();
   if (!Size.isZero()) {
+    auto allocSize = 
CGM.getDataLayout().getTypeAllocSize(Loc.getElementType());
----------------
efriedma-quic wrote:

Ignoring a few less common cases (C++ classes with non-trivial constructors, 
unions, self-referencing initializers), variable initialization is generally is 
an all-or-nothing proposition. If you write something like `struct X { int 
x,y,z; }; struct X x[100] = {0};`, that initializes every field of every 
element.  What examples are you worried about?

https://github.com/llvm/llvm-project/pull/74777
_______________________________________________
cfe-commits mailing list
cfe-commits@lists.llvm.org
https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits

Reply via email to