rampitec wrote:

> I've just tested this on 10000 graphics shaders and it seems to make no 
> difference at all. I tried gfx900 and gfx1100. Can anyone else from the 
> graphics team confirm this?

It seems the most impact is on the pre-gfx9 targets, very similar to 
https://github.com/llvm/llvm-project/pull/68028 and for the same reason: there 
were no no-carry add/sub. The rest of the impact is when an add/sub is created 
late in the pipeline.

https://github.com/llvm/llvm-project/pull/67878
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