Keenuts marked 4 inline comments as done.
Keenuts added a comment.

Thanks for the review 😊
Reverted clang-format patch, and answered inline.



================
Comment at: llvm/include/llvm/TargetParser/Triple.h:106
+    wasm32,      // WebAssembly with 32-bit pointers
+    wasm64,      // WebAssembly with 64-bit pointers
     renderscript32, // 32-bit RenderScript
----------------
pmatos wrote:
> No need to reindent the whole block to add a single line.
IIRC it I did a clang-format because the buildbot complained the format was not 
right.
Reverted the clang-format commit (which seems better, I agree), and I'll see if 
the bots complains.


================
Comment at: llvm/unittests/TargetParser/TripleTest.cpp:1307
+  EXPECT_TRUE(T.isSPIRV());
+
   T.setArch(Triple::spirv32);
----------------
pmatos wrote:
> I am not well-versed in SPIRV for gfx but if we are using 32bits in SPIRV 
> logical, can't we reuse spirv32? Is there some sort of strong reason not to 
> or adding spirv for logical spirv as an alternative to spirv32 and spirv64 is 
> just easier?
This is a very valid question! And I'm not sure of the best option.
My understanding is: in logical SPIR-V, there are no notion of pointer size, or 
architecture size. We cannot offset pointers by a sizeof(), or do such things.

But the options I had didn't seem to allow this kind of "undefined 
architecture".
I chose 32bits here because the IDs are 32bit. But pointer addresses are not, 
so returning 32bit is not quite right either.




Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D155978/new/

https://reviews.llvm.org/D155978

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