bogner added a comment. Looking at https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-pow, it seems a bit underspecified, but do we need to worry about differences between that spec and IEEE behaviour here? For example, it says there that `x<0, y=any -> NaN`, but we'll only generate `NaN` for non-integer `y` in these cases as per https://en.cppreference.com/w/c/numeric/math/pow
================ Comment at: clang/test/CodeGenHLSL/builtins/pow.hlsl:10 +// CHECK: call half @llvm.pow.f16( +// NO_HALF: define noundef float @"?test_pow_half@@YA$halff@$halff@0@Z"( +// NO_HALF: call float @llvm.pow.f32( ---------------- Why check the function name in the no-half case but not the other check? Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D156178/new/ https://reviews.llvm.org/D156178 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits