dyung added a comment.

In D91000#4099657 <https://reviews.llvm.org/D91000#4099657>, @whisperity wrote:

> Ping @dyung, it looks like you're the owner of the relevant build-bot. I 
> can't find any information what `x86_64-sie` is...
>
> Meanwhile, it seems my attempt at fix is not actually fixing anything, I'm 
> trying to figure out how to at least disable the check on this specific 
> architecture. The rest of the architectures seem to be passing normally as 
> expected. Something must be special within Clang's default environment or 
> compiler configuration...

Sorry responses from me might be delayed today as I am on holiday, but that 
build bot builds with PS4 as the default target. This is the cmake line that is 
used:

  cmake ../llvm-project/llvm -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ 
-DCMAKE_BUILD_TYPE=Release -DCLANG_ENABLE_ARCMT=OFF -DCLANG_ENABLE_CLANGD=OFF 
-DLLVM_BUILD_RUNTIME=OFF -DLLVM_CCACHE_BUILD=ON -DLLVM_INCLUDE_EXAMPLES=OFF 
-DLLVM_DEFAULT_TARGET_TRIPLE=x86_64-scei-ps4 -DLLVM_ENABLE_ASSERTIONS=ON 
'-DLLVM_LIT_ARGS=--verbose -j100' -DLLVM_TARGETS_TO_BUILD=X86 
-DLLVM_USE_LINKER=gold 
'-DLLVM_ENABLE_PROJECTS=clang;cross-project-tests;llvm;clang-tools-extra;lld' 
-GNinja

Hopefully this can help you to reproduce the problem.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D91000/new/

https://reviews.llvm.org/D91000

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