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Support SV_DispatchThreadID attribute.
Translate it into dx.thread.id in clang codeGen.
Repository:
rG LLVM Github Monorepo
https://reviews.llvm.org/D133983
Files:
clang/include/clang/Basic/Attr.td
clang/include/clang/Basic/AttrDocs.td
clang/lib/CodeGen/CGHLSLRuntime.cpp
clang/lib/CodeGen/CGHLSLRuntime.h
clang/lib/Sema/SemaDeclAttr.cpp
clang/test/CodeGenHLSL/semantics/DispatchThreadID.hlsl
Index: clang/test/CodeGenHLSL/semantics/DispatchThreadID.hlsl
===================================================================
--- /dev/null
+++ clang/test/CodeGenHLSL/semantics/DispatchThreadID.hlsl
@@ -0,0 +1,26 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s
+
+// Make sure SV_DispatchThreadID translated into dx.thread.id.
+
+const RWBuffer<float> In;
+RWBuffer<float> Out;
+
+// CHECK: define void @foo()
+// CHECK: call i32 @llvm.dx.thread.id(i32 0)
+// CHECK: call void @"?foo@@YAXH@Z"(i32 %{{.*}})
+[shader("compute")]
+[numthreads(8,8,1)]
+void foo(int Idx : SV_DispatchThreadID) {
+ Out[Idx] = In[Idx];
+}
+
+// CHECK: define void @bar()
+// CHECK: call i32 @llvm.dx.thread.id(i32 0)
+// CHECK: call i32 @llvm.dx.thread.id(i32 1)
+// CHECK: call void @"?bar@@YAXT?$__vector@H$01@__clang@@@Z"(<2 x i32> %{{.*}})
+[shader("compute")]
+[numthreads(8,8,1)]
+void bar(int2 Idx : SV_DispatchThreadID) {
+ Out[Idx.y] = In[Idx.x];
+}
+
Index: clang/lib/Sema/SemaDeclAttr.cpp
===================================================================
--- clang/lib/Sema/SemaDeclAttr.cpp
+++ clang/lib/Sema/SemaDeclAttr.cpp
@@ -6907,6 +6907,25 @@
D->addAttr(::new (S.Context) HLSLSV_GroupIndexAttr(S.Context, AL));
}
+static void handleHLSLSV_DispatchThreadIDAttr(Sema &S, Decl *D,
+ const ParsedAttr &AL) {
+ using llvm::Triple;
+ Triple Target = S.Context.getTargetInfo().getTriple();
+ // FIXME: it is OK for a compute shader entry and pixiel shader entry live in
+ // same HLSL file.
+ if (Target.getEnvironment() != Triple::Compute &&
+ Target.getEnvironment() != Triple::Library) {
+ uint32_t Pipeline =
+ (uint32_t)S.Context.getTargetInfo().getTriple().getEnvironment() -
+ (uint32_t)llvm::Triple::Pixel;
+ S.Diag(AL.getLoc(), diag::err_hlsl_attr_unsupported_in_stage)
+ << AL << Pipeline << "Compute";
+ return;
+ }
+
+ D->addAttr(::new (S.Context) HLSLSV_DispatchThreadIDAttr(S.Context, AL));
+}
+
static void handleHLSLShaderAttr(Sema &S, Decl *D, const ParsedAttr &AL) {
StringRef Str;
SourceLocation ArgLoc;
@@ -8920,6 +8939,9 @@
case ParsedAttr::AT_HLSLSV_GroupIndex:
handleHLSLSVGroupIndexAttr(S, D, AL);
break;
+ case ParsedAttr::AT_HLSLSV_DispatchThreadID:
+ handleHLSLSV_DispatchThreadIDAttr(S, D, AL);
+ break;
case ParsedAttr::AT_HLSLShader:
handleHLSLShaderAttr(S, D, AL);
break;
Index: clang/lib/CodeGen/CGHLSLRuntime.h
===================================================================
--- clang/lib/CodeGen/CGHLSLRuntime.h
+++ clang/lib/CodeGen/CGHLSLRuntime.h
@@ -39,7 +39,8 @@
uint32_t ResourceCounters[static_cast<uint32_t>(
hlsl::ResourceClass::NumClasses)] = {0};
- llvm::Value *emitInputSemantic(llvm::IRBuilder<> &B, const ParmVarDecl &D);
+ llvm::Value *emitInputSemantic(llvm::IRBuilder<> &B, const ParmVarDecl &D,
+ llvm::Type *Ty);
public:
CGHLSLRuntime(CodeGenModule &CGM) : CGM(CGM) {}
Index: clang/lib/CodeGen/CGHLSLRuntime.cpp
===================================================================
--- clang/lib/CodeGen/CGHLSLRuntime.cpp
+++ clang/lib/CodeGen/CGHLSLRuntime.cpp
@@ -109,14 +109,32 @@
ShaderAttr->ConvertShaderTypeToStr(ShaderAttr->getType()));
}
+static Value *buildVectorInput(IRBuilder<> &B, Function *F, llvm::Type *Ty) {
+ if (FixedVectorType *VT = dyn_cast<FixedVectorType>(Ty)) {
+ Value *Result = PoisonValue::get(Ty);
+ for (unsigned I = 0; I < VT->getNumElements(); ++I) {
+ Value *Elt = B.CreateCall(F, {B.getInt32(I)});
+ Result = B.CreateInsertElement(Result, Elt, I);
+ }
+ return Result;
+ } else
+ return B.CreateCall(F, {B.getInt32(0)});
+}
+
llvm::Value *CGHLSLRuntime::emitInputSemantic(IRBuilder<> &B,
- const ParmVarDecl &D) {
+ const ParmVarDecl &D,
+ llvm::Type *Ty) {
assert(D.hasAttrs() && "Entry parameter missing annotation attribute!");
if (D.hasAttr<HLSLSV_GroupIndexAttr>()) {
llvm::Function *DxGroupIndex =
CGM.getIntrinsic(Intrinsic::dx_flattened_thread_id_in_group);
return B.CreateCall(FunctionCallee(DxGroupIndex));
}
+ if (D.hasAttr<HLSLSV_DispatchThreadIDAttr>()) {
+ llvm::Function *DxThreadID = CGM.getIntrinsic(Intrinsic::dx_thread_id);
+ // dx_thread_id
+ return buildVectorInput(B, DxThreadID, Ty);
+ }
assert(false && "Unhandled parameter attribute");
return nullptr;
}
@@ -143,8 +161,16 @@
IRBuilder<> B(BB);
llvm::SmallVector<Value *> Args;
// FIXME: support struct parameters where semantics are on members.
- for (const auto *Param : FD->parameters()) {
- Args.push_back(emitInputSemantic(B, *Param));
+ llvm::FunctionType *FnTy = Fn->getFunctionType();
+ unsigned SRetOffset = 0;
+ for (const auto &Param : Fn->args()) {
+ if (Param.hasStructRetAttr()) {
+ // FIXME: support output.
+ SRetOffset = 1;
+ continue;
+ }
+ const ParmVarDecl *PD = FD->getParamDecl(Param.getArgNo() - SRetOffset);
+ Args.push_back(emitInputSemantic(B, *PD, Param.getType()));
}
CallInst *CI = B.CreateCall(FunctionCallee(Fn), Args);
Index: clang/include/clang/Basic/AttrDocs.td
===================================================================
--- clang/include/clang/Basic/AttrDocs.td
+++ clang/include/clang/Basic/AttrDocs.td
@@ -6567,6 +6567,17 @@
}];
}
+def HLSLSV_DispatchThreadIDDocs : Documentation {
+ let Category = DocCatFunction;
+ let Content = [{
+The ``SV_DispatchThreadID`` semantic, when applied to an input parameter, specifies a
+data binding to map global thread offset within the Dispatch call(per dimension of the group) to the specified parameter.
+This attribute is only supported in compute shaders.
+
+The full documentation is available here: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/sv-dispatchthreadid
+ }];
+}
+
def AnnotateTypeDocs : Documentation {
let Category = DocCatType;
let Heading = "annotate_type";
Index: clang/include/clang/Basic/Attr.td
===================================================================
--- clang/include/clang/Basic/Attr.td
+++ clang/include/clang/Basic/Attr.td
@@ -4031,6 +4031,13 @@
let Documentation = [HLSLSV_GroupIndexDocs];
}
+def HLSLSV_DispatchThreadID: HLSLAnnotationAttr {
+ let Spellings = [HLSLSemantic<"SV_DispatchThreadID">];
+ let Subjects = SubjectList<[ParmVar, GlobalVar]>;
+ let LangOpts = [HLSL];
+ let Documentation = [HLSLSV_DispatchThreadIDDocs];
+}
+
def HLSLShader : InheritableAttr {
let Spellings = [Microsoft<"shader">];
let Subjects = SubjectList<[HLSLEntry]>;
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