aaron.ballman added a comment.

In D133668#3783975 <https://reviews.llvm.org/D133668#3783975>, @beanz wrote:

> In D133668#3783489 <https://reviews.llvm.org/D133668#3783489>, @aaron.ballman 
> wrote:
>
>> Okay, that's good to know! If you don't intend to *ever* conform to the 
>> standard in this area, then I think this approach is very reasonable. But 
>> you should know up front that you're constraining yourself here. (Changing 
>> the underlying type in the future is an ABI break: 
>> https://godbolt.org/z/P6ndrzMab, note the name mangling.)
>
> We have the benefit of ABI escape hatches. HLSL itself doesn't define a 
> permanently stable ABI since GPU hardware and runtime ABIs change too 
> frequently. We instead revision our ABI every few years as the DirectX and 
> Vulkan specifications evolve.
>
> My hope is that as the HLSL language and our runtime ABIs evolve we'll be 
> more and more conformant to the C standard, but there are some odd areas that 
> we might never quite get there on.
>
> The 16-bit integer math is an interesting case. Because GPUs are inherently 
> SIMD machines, on many architectures you can handle twice as many 16-bit 
> operations per instruction as 32-bit (yay vectors!). Combine that with HLSL's 
> SPMD programming model and all scalar math is actually vector math. This 
> makes integer promotion for 16-bit types severely limiting. As a result I 
> don't suspect we'll ever want to conform to C here.

Ah, good to know!

Btw, it looks like precommit CI is finding failures here.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D133668/new/

https://reviews.llvm.org/D133668

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