beanz created this revision. beanz added reviewers: tex3d, python3kgae, bogner, pow2clk, bob80905. Herald added a subscriber: Anastasia. Herald added a project: All. beanz requested review of this revision. Herald added a project: clang.
This change exposes the abs library function for HLSL scalar types. Abs is supported for all scalar, vector and matrix types. This patch only adds a subset of scalar type support. Half support is missing in this patch due to issue #57100. The full documentation of the HLSL abs function is available here: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-abs Repository: rG LLVM Github Monorepo https://reviews.llvm.org/D131718 Files: clang/lib/Headers/hlsl/hlsl_intrinsics.h clang/test/CodeGenHLSL/builtins/abs.hlsl Index: clang/test/CodeGenHLSL/builtins/abs.hlsl =================================================================== --- /dev/null +++ clang/test/CodeGenHLSL/builtins/abs.hlsl @@ -0,0 +1,22 @@ +// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s + + +float abs_float(float X) { + return abs(X); +} + +// CHECK: define noundef float @"?abs_float@@YAMM@Z"(float +// CHECK: call float @llvm.fabs.f32(float %0) + +int abs_int(int X) { + return abs(X); +} + +// CHECK: define noundef i32 @"?abs_int@@YAHH@Z"(i32 +// CHECK: [[A_ADDR:%.*]] = alloca i32, align 4 +// CHECK-NEXT: store i32 [[A:%.*]], ptr [[A_ADDR]], align 4 +// CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr [[A_ADDR]], align 4 +// CHECK-NEXT: [[NEG:%.*]] = sub nsw i32 0, [[TMP0]] +// CHECK-NEXT: [[ABSCOND:%.*]] = icmp slt i32 [[TMP0]], 0 +// CHECK-NEXT: [[ABS:%.*]] = select i1 [[ABSCOND]], i32 [[NEG]], i32 [[TMP0]] +// CHECK-NEXT: ret i32 [[ABS]] Index: clang/lib/Headers/hlsl/hlsl_intrinsics.h =================================================================== --- clang/lib/Headers/hlsl/hlsl_intrinsics.h +++ clang/lib/Headers/hlsl/hlsl_intrinsics.h @@ -12,4 +12,9 @@ __attribute__((clang_builtin_alias(__builtin_hlsl_wave_active_count_bits))) uint WaveActiveCountBits(bool bBit); +__attribute__((clang_builtin_alias(__builtin_abs))) int abs(int In); +__attribute__((clang_builtin_alias(__builtin_labs))) int64_t abs(int64_t In); +__attribute__((clang_builtin_alias(__builtin_fabsf))) float abs(float In); +__attribute__((clang_builtin_alias(__builtin_fabs))) double abs(double In); + #endif //_HLSL_HLSL_INTRINSICS_H_
Index: clang/test/CodeGenHLSL/builtins/abs.hlsl =================================================================== --- /dev/null +++ clang/test/CodeGenHLSL/builtins/abs.hlsl @@ -0,0 +1,22 @@ +// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s + + +float abs_float(float X) { + return abs(X); +} + +// CHECK: define noundef float @"?abs_float@@YAMM@Z"(float +// CHECK: call float @llvm.fabs.f32(float %0) + +int abs_int(int X) { + return abs(X); +} + +// CHECK: define noundef i32 @"?abs_int@@YAHH@Z"(i32 +// CHECK: [[A_ADDR:%.*]] = alloca i32, align 4 +// CHECK-NEXT: store i32 [[A:%.*]], ptr [[A_ADDR]], align 4 +// CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr [[A_ADDR]], align 4 +// CHECK-NEXT: [[NEG:%.*]] = sub nsw i32 0, [[TMP0]] +// CHECK-NEXT: [[ABSCOND:%.*]] = icmp slt i32 [[TMP0]], 0 +// CHECK-NEXT: [[ABS:%.*]] = select i1 [[ABSCOND]], i32 [[NEG]], i32 [[TMP0]] +// CHECK-NEXT: ret i32 [[ABS]] Index: clang/lib/Headers/hlsl/hlsl_intrinsics.h =================================================================== --- clang/lib/Headers/hlsl/hlsl_intrinsics.h +++ clang/lib/Headers/hlsl/hlsl_intrinsics.h @@ -12,4 +12,9 @@ __attribute__((clang_builtin_alias(__builtin_hlsl_wave_active_count_bits))) uint WaveActiveCountBits(bool bBit); +__attribute__((clang_builtin_alias(__builtin_abs))) int abs(int In); +__attribute__((clang_builtin_alias(__builtin_labs))) int64_t abs(int64_t In); +__attribute__((clang_builtin_alias(__builtin_fabsf))) float abs(float In); +__attribute__((clang_builtin_alias(__builtin_fabs))) double abs(double In); + #endif //_HLSL_HLSL_INTRINSICS_H_
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