beanz updated this revision to Diff 437672. beanz added a comment. Updates based on review feedback. Thank you!
Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D127890/new/ https://reviews.llvm.org/D127890 Files: clang/docs/ReleaseNotes.rst llvm/docs/ReleaseNotes.rst Index: llvm/docs/ReleaseNotes.rst =================================================================== --- llvm/docs/ReleaseNotes.rst +++ llvm/docs/ReleaseNotes.rst @@ -110,6 +110,16 @@ * ... +Changes to the DirectX Backend +------------------------------ + +* DirectX has been added as an experimental target. Specify +`-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX` in your CMake configuration to + enable it. The target is not packaged in pre-built binaries. +* The DirectX backend supports the ``dxil`` architecture which is based on LLVM + 3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader + programs. + Changes to the Hexagon Backend ------------------------------ Index: clang/docs/ReleaseNotes.rst =================================================================== --- clang/docs/ReleaseNotes.rst +++ clang/docs/ReleaseNotes.rst @@ -68,6 +68,12 @@ Randomizing structure layout is a C-only feature. +- Experimental support for HLSL has been added. The implementation is + incomplete and highly experimental. For more information about the ongoing + work to support HLSL see the `documentation + <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project + <https://github.com/orgs/llvm/projects/4>`_. + Bug Fixes --------- - ``CXXNewExpr::getArraySize()`` previously returned a ``llvm::Optional``
Index: llvm/docs/ReleaseNotes.rst =================================================================== --- llvm/docs/ReleaseNotes.rst +++ llvm/docs/ReleaseNotes.rst @@ -110,6 +110,16 @@ * ... +Changes to the DirectX Backend +------------------------------ + +* DirectX has been added as an experimental target. Specify +`-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX` in your CMake configuration to + enable it. The target is not packaged in pre-built binaries. +* The DirectX backend supports the ``dxil`` architecture which is based on LLVM + 3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader + programs. + Changes to the Hexagon Backend ------------------------------ Index: clang/docs/ReleaseNotes.rst =================================================================== --- clang/docs/ReleaseNotes.rst +++ clang/docs/ReleaseNotes.rst @@ -68,6 +68,12 @@ Randomizing structure layout is a C-only feature. +- Experimental support for HLSL has been added. The implementation is + incomplete and highly experimental. For more information about the ongoing + work to support HLSL see the `documentation + <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project + <https://github.com/orgs/llvm/projects/4>`_. + Bug Fixes --------- - ``CXXNewExpr::getArraySize()`` previously returned a ``llvm::Optional``
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