dblaikie added inline comments.

================
Comment at: clang/test/CodeGen/unique-internal-linkage-names-dwarf.c:34-39
+static int go(a) int a;
+{
+  return glob + a;
+}
+
+
----------------
hoy wrote:
> dblaikie wrote:
> > hoy wrote:
> > > dblaikie wrote:
> > > > hoy wrote:
> > > > > dblaikie wrote:
> > > > > > hoy wrote:
> > > > > > > dblaikie wrote:
> > > > > > > > hoy wrote:
> > > > > > > > > dblaikie wrote:
> > > > > > > > > > hoy wrote:
> > > > > > > > > > > dblaikie wrote:
> > > > > > > > > > > > Does this need to be down here? Or would the code be a 
> > > > > > > > > > > > well exercised if it was up next to the go declaration 
> > > > > > > > > > > > above?
> > > > > > > > > > > Yes, it needs to be here. Otherwise it will just like the 
> > > > > > > > > > > function `bar` above that doesn't get a uniquefied name. 
> > > > > > > > > > > I think moving the definition up to right after the 
> > > > > > > > > > > declaration hides the declaration.
> > > > > > > > > > Not sure I follow - do you mean that if the go declaration 
> > > > > > > > > > and go definition were next to each other, this test would 
> > > > > > > > > > (mechanically speaking) not validate what the patch? Or 
> > > > > > > > > > that it would be less legible, but still mechanically 
> > > > > > > > > > correct?
> > > > > > > > > > 
> > > > > > > > > > I think it would be (assuming it's still mechanically 
> > > > > > > > > > correct) more legible to put the declaration next to the 
> > > > > > > > > > definition - the comment describes why the declaration is 
> > > > > > > > > > significant/why the definition is weird, and seeing all 
> > > > > > > > > > that together would be clearer to me than spreading it 
> > > > > > > > > > out/having to look further away to see what's going on.
> > > > > > > > > When the `go` declaration and `go` definition were next to 
> > > > > > > > > each other, the go function won't get a uniqufied name at 
> > > > > > > > > all. The declaration will be overwritten by the definition. 
> > > > > > > > > Only when the declaration is seen by others, such the 
> > > > > > > > > callsite in `baz`, the declaration makes a difference by 
> > > > > > > > > having the callsite use a uniqufied name.
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > Ah! Interesting, good to know. 
> > > > > > > > 
> > > > > > > > Is that worth supporting, I wonder? I guess it falls out for 
> > > > > > > > free/without significant additional complexity. I worry about 
> > > > > > > > the subtlety of the additional declaration changing the 
> > > > > > > > behavior here... might be a bit surprising/subtle. But maybe no 
> > > > > > > > nice way to avoid it either.
> > > > > > > It would be ideal if user never writes code like that. 
> > > > > > > Unfortunately it exists with legacy code (such as mysql). I think 
> > > > > > > it's worth supporting it from AutoFDO point of view to avoid a 
> > > > > > > silent mismatch between debug linkage name and real linkage name.
> > > > > > Oh, I agree that we shouldn't mismatch debug info and the actual 
> > > > > > symbol name - what I meant was whether code like this should get 
> > > > > > mangled or not when using unique-internal-linkage names.
> > > > > > 
> > > > > > I'm now more curious about this:
> > > > > > 
> > > > > > > When the `go` declaration and `go` definition were next to each 
> > > > > > > other, the go function won't get a uniqufied name at all.
> > > > > > 
> > > > > > This doesn't seem to happen with the 
> > > > > > `__attribute__((overloadable))` attribute, for instance - so any 
> > > > > > idea what's different about uniquification that's working 
> > > > > > differently than overloadable?
> > > > > > 
> > > > > > ```
> > > > > > $ cat test.c
> > > > > > __attribute__((overloadable)) static int go(a) int a; {
> > > > > >   return 3 + a;
> > > > > > }
> > > > > > void baz() {
> > > > > >   go(2);
> > > > > > }
> > > > > > $ clang-tot test.c -emit-llvm -S -o - | grep go
> > > > > >   %call = call i32 @_ZL2goi(i32 2)
> > > > > > define internal i32 @_ZL2goi(i32 %a) #0 {
> > > > > > ```
> > > > > Good question. I'm not sure what's exactly going on but it looks like 
> > > > > with the overloadable attribute, the old-style definition is treated 
> > > > > as having prototype. But if you do this:
> > > > > 
> > > > > ```
> > > > > __attribute__((overloadable)) 
> > > > > void baz() {}
> > > > > ```
> > > > > then there's the error:
> > > > > 
> > > > > ```
> > > > > error: 'overloadable' function 'baz' must have a prototype
> > > > > void baz() {
> > > > > ```
> > > > > 
> > > > > `void baz() {` does not come with a prototype. That's for sure.  
> > > > > Sounds like `int go(a) int a {;` can have a prototype when it is 
> > > > > loadable. I'm wondering why it's not always treated as having 
> > > > > prototype, since the parameter type is there.
> > > > > 
> > > > > 
> > > > > 
> > > > Yeah, that seems like that divergence be worth understanding (& if 
> > > > possible fixing/avoiding/merging). Ensuring these features don't have 
> > > > subtle divergence I think will be valuable to having a model that's 
> > > > easy to explain/understand/modify/etc.
> > > I took another look. I think the divergence comes from 
> > > `getAs<FunctionProtoType>` vs `hasPrototype`. The debug data generation 
> > > uses `hasPrototype` while `getAs<FunctionProtoType>` is used as 
> > > overloadable attribute processing as long as unique linkage name 
> > > processing before this change. More specifically, the following function 
> > > definition is represented by `FunctionProtoType`  while it does not 
> > > `hasPrototype`.
> > > 
> > > ```
> > > static int go(a) int a; {
> > >   return 3 + a;
> > > }
> > > ```
> > > 
> > > I was trying to have `CGDebugInfo` to check `FunctionProtoType`  instead 
> > > of `hasPrototype`. While it works for the code pattern in discussion, it 
> > > also breaks other tests including objectC tests. More investigation is 
> > > needed to understand what each term really means.
> > Are you undertaking that investigation? It'd be good to address this 
> > divergence if possible.
> > 
> > (@aprantl or @rsmith maybe you know something about this ObjC thing? )
> Haven't figured out anything useful yet. As far as I can tell, the debug info 
> generation code is shared between C++ and ObjC. Using 
> `getAs<FunctionProtoType>` works for C++ but not for ObjectC where it crashes 
> when computing a mangled name for something like 
> 
> 
> ```
> void test() {
>   __block A a;
>   ^{ (void)a; };
> }
> 
> ```
> 
> Below are the failing tests which are all like that:
> 
>   Clang :: CodeGenCXX/cp-blocks-linetables.cpp
>   Clang :: CodeGenCXX/debug-info-block-invocation-linkage-name.cpp
>   Clang :: CodeGenCXX/debug-info-blocks.cpp
>   Clang :: CodeGenObjCXX/nested-ehlocation.mm
>   Clang :: CodeGenObjCXX/property-objects.mm
>   Clang :: CodeGenObjCXX/synthesized-property-cleanup.mm
> 
> 
> cc @bruno 
Ping on this - anyone got a chance to take a look? It'd be great to avoid this 
subtle inconsistency.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D98799/new/

https://reviews.llvm.org/D98799

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