tra added inline comments.
================ Comment at: clang/lib/CodeGen/CGCUDANV.cpp:1102 + Info.D->isUsed() && !Info.D->hasAttr<UsedAttr>()) { + CGM.addCompilerUsedGlobal(Info.Var); + } ---------------- Do we want to limit it further to only externally-visible variables? I think we already externalize the variables we want to be visible across host/device boundary. If the variable is not visible, there's no point keeping it around as the runtime will not be able to find it in the GPU binary. CHANGES SINCE LAST ACTION https://reviews.llvm.org/D98814/new/ https://reviews.llvm.org/D98814 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits