This revision was automatically updated to reflect the committed changes. Closed by commit rGc6a05eb62f2a: [Syntax] Disallow invalid Node operations (authored by sammccall).
Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D90163/new/ https://reviews.llvm.org/D90163 Files: clang/include/clang/Tooling/Syntax/Tree.h Index: clang/include/clang/Tooling/Syntax/Tree.h =================================================================== --- clang/include/clang/Tooling/Syntax/Tree.h +++ clang/include/clang/Tooling/Syntax/Tree.h @@ -76,10 +76,20 @@ /// A node in a syntax tree. Each node is either a Leaf (representing tokens) or /// a Tree (representing language constructrs). class Node { -public: +protected: /// Newly created nodes are detached from a tree, parent and sibling links are /// set when the node is added as a child to another one. Node(NodeKind Kind); + /// Nodes are allocated on Arenas; the destructor is never called. + ~Node() = default; + +public: + /// Nodes cannot simply be copied without violating tree invariants. + Node(const Node &) = delete; + Node &operator=(const Node &) = delete; + /// Idiomatically, nodes are allocated on an Arena and never moved. + Node(Node &&) = delete; + Node &operator=(Node &&) = delete; NodeKind getKind() const { return static_cast<NodeKind>(Kind); } NodeRole getRole() const { return static_cast<NodeRole>(Role); } @@ -153,7 +163,6 @@ /// A node that has children and represents a syntactic language construct. class Tree : public Node { public: - using Node::Node; static bool classof(const Node *N); Node *getFirstChild() { return FirstChild; } @@ -170,6 +179,7 @@ } protected: + using Node::Node; /// Find the first node with a corresponding role. Node *findChild(NodeRole R);
Index: clang/include/clang/Tooling/Syntax/Tree.h =================================================================== --- clang/include/clang/Tooling/Syntax/Tree.h +++ clang/include/clang/Tooling/Syntax/Tree.h @@ -76,10 +76,20 @@ /// A node in a syntax tree. Each node is either a Leaf (representing tokens) or /// a Tree (representing language constructrs). class Node { -public: +protected: /// Newly created nodes are detached from a tree, parent and sibling links are /// set when the node is added as a child to another one. Node(NodeKind Kind); + /// Nodes are allocated on Arenas; the destructor is never called. + ~Node() = default; + +public: + /// Nodes cannot simply be copied without violating tree invariants. + Node(const Node &) = delete; + Node &operator=(const Node &) = delete; + /// Idiomatically, nodes are allocated on an Arena and never moved. + Node(Node &&) = delete; + Node &operator=(Node &&) = delete; NodeKind getKind() const { return static_cast<NodeKind>(Kind); } NodeRole getRole() const { return static_cast<NodeRole>(Role); } @@ -153,7 +163,6 @@ /// A node that has children and represents a syntactic language construct. class Tree : public Node { public: - using Node::Node; static bool classof(const Node *N); Node *getFirstChild() { return FirstChild; } @@ -170,6 +179,7 @@ } protected: + using Node::Node; /// Find the first node with a corresponding role. Node *findChild(NodeRole R);
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