SjoerdMeijer added inline comments.
================
Comment at: clang/docs/LanguageExtensions.rst:518
+Clang supports three half-precision (16-bit) floating point types: ``__fp16``,
+``_Float16`` and ``__bf16``. These types are supported in all language modes.
----------------
stuij wrote:
> SjoerdMeijer wrote:
> > stuij wrote:
> > > SjoerdMeijer wrote:
> > > > Not my field of expertise, and sorry if I've missed this somewhere, but
> > > > was wondering if this (i.e. all language modes) means we need C++ name
> > > > mangling support for bfloat? In the AArch64 backend I saw this:
> > > >
> > > > getBFloat16Mangling() const override { return "u6__bf16"; }
> > > >
> > > > But that's something else I guess, and I was guessing a 2 letter
> > > > mangling needs to be added here?
> > > >
> > > > https://itanium-cxx-abi.github.io/cxx-abi/abi.html#mangling-builtin
> > > Yes, we need name-mangling support, and yes that method you mentioned
> > > does that. There's one for AArch32 as well. And yes we have documented it
> > > in the 'C++ ABI for the latest Arm Architecture' docs:
> > >
> > > aarch32: https://developer.arm.com/docs/ihi0041/latest
> > > aarch64: https://developer.arm.com/docs/ihi0059/latest
> > But does that mean that for other targets this is not (yet) supported?
> Currently bfloat is a vendor-extended type, hence the 'u' prefix. So to me it
> would make sense that backends should implement their own naming, as there's
> no guarantee that the naming scheme chosen for Arm is compatible with all
> backends.
Ok, true, fair enough
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https://reviews.llvm.org/D76077
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