rjmccall added a comment. As I've said before, I absolutely view this polarity flip as good for GPU compilers, and I don't mind Clang needing to take some patches to update how we operate when targeting the GPU and to update some GPU-specific tests. I do not think we should view GPU targets as "marginal". But I do think that GPUs have different base semantics from CPUs (under normal, non-vector-transformed rules) and that it's not appropriate to unconditionally make those weaker GPU semantics the base semantics of LLVM IR.
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