lildmh marked 2 inline comments as done. lildmh added inline comments.
================ Comment at: lib/CodeGen/CGOpenMPRuntime.cpp:8739 +/// // For each component specified by this mapper: +/// if (currentComponent.hasMapper()) +/// (*currentComponent.Mapper())(rt_mapper_handle, arg_base, arg_begin, ---------------- ABataev wrote: > lildmh wrote: > > ABataev wrote: > > > lildmh wrote: > > > > ABataev wrote: > > > > > lildmh wrote: > > > > > > ABataev wrote: > > > > > > > lildmh wrote: > > > > > > > > ABataev wrote: > > > > > > > > > lildmh wrote: > > > > > > > > > > ABataev wrote: > > > > > > > > > > > lildmh wrote: > > > > > > > > > > > > ABataev wrote: > > > > > > > > > > > > > Currently `currentComponent` is generated by the > > > > > > > > > > > > > compiler. But can we instead pass this data as an > > > > > > > > > > > > > extra parameter to this `omp_mapper` function. > > > > > > > > > > > > Emm, I think this scheme will be very difficult and > > > > > > > > > > > > inefficient. If we pass components as an argument of > > > > > > > > > > > > `omp_mapper` function, it means that the runtime needs > > > > > > > > > > > > to generate all components related to a map clause. I > > > > > > > > > > > > don't think the runtime is able to do that efficiently. > > > > > > > > > > > > On the other hand, in the current scheme, these > > > > > > > > > > > > components are naturally generated by the compiler, and > > > > > > > > > > > > the runtime only needs to know the base pointer, > > > > > > > > > > > > pointer, type, size. etc. > > > > > > > > > > > With the current scheme, we may end with the code > > > > > > > > > > > blowout. We need to generate very similar code for > > > > > > > > > > > different types and variables. The worst thing here is > > > > > > > > > > > that we will be unable to optimize this huge amount of > > > > > > > > > > > code because the codegen relies on the runtime functions > > > > > > > > > > > and the code cannot be inlined. That's why I would like > > > > > > > > > > > to move as much as possible code to the runtime rather > > > > > > > > > > > than to emit it in the compiler. > > > > > > > > > > I understand your concerns. I think this is the best we can > > > > > > > > > > do right now. > > > > > > > > > > > > > > > > > > > > The most worrisome case will be when we have nested mappers > > > > > > > > > > within each other. In this case, a mapper function will > > > > > > > > > > call another mapper function. We can inline the inner > > > > > > > > > > mapper functions in this scenario, so that these mapper > > > > > > > > > > function can be properly optimized. As a result, I think > > > > > > > > > > the performance should be fine. > > > > > > > > > Instead, we can use indirect function calls passed in the > > > > > > > > > array to the runtime. Do you think it is going to be slower? > > > > > > > > > In your current scheme, we generate many runtime calls > > > > > > > > > instead. Could you try to estimate the number of calls in > > > > > > > > > cases if we'll call the mappers through the indirect function > > > > > > > > > calls and in your cuurent scheme, where we need to call the > > > > > > > > > runtime functions many times in each particular mapper? > > > > > > > > Hi Alexey, > > > > > > > > > > > > > > > > Sorry I don't understand your idea. What indirect function > > > > > > > > calls do you propose to be passed to the runtime? What are > > > > > > > > these functions supposed to do? > > > > > > > > > > > > > > > > The number of function calls will be exactly equal to the > > > > > > > > number of components mapped, no matter whether there are nested > > > > > > > > mappers or not. The number of components depend on the program. > > > > > > > > E.g., if we map a large array section, then there will be many > > > > > > > > more function calls. > > > > > > > I mean the pointers to the mapper function, generated by the > > > > > > > compiler. In your comment, it is `c.Mapper()` > > > > > > If we pass nested mapper functions to the runtime, I think it will > > > > > > slow down execution because of the extra level of indirect function > > > > > > calls. E.g., the runtime will call `omp_mapper1`, which calls the > > > > > > runtime back, which calls `omp_mapper2`, .... This can result in a > > > > > > deep call stack. > > > > > > > > > > > > I think the current implementation will be more efficient, which > > > > > > doesn't pass nested mappers to the runtime. One call to the outer > > > > > > most mapper function will have all data mapping done. The call > > > > > > stack will be 2 level deep (the first level is the mapper function, > > > > > > and the second level is `__tgt_push_mapper_component`) in this case > > > > > > from the runtime. There are also more compiler optimization space > > > > > > when we inline all nested mapper functions. > > > > > Yes, if we leave it as is. But if instead of the bunch unique > > > > > functions we'll have the common one, that accept list if indirect > > > > > pointers to functions additionally, and move it to the runtime > > > > > library, we won't need those 2 functions we have currently. We'll > > > > > have full access to the mapping data vector in the runtime library > > > > > and won't need to use those 2 accessors we have currently. Instead, > > > > > we'll need just one runtime functions, which implements the whole > > > > > mapping logic. We still need to call it recursively, but I assume the > > > > > number of calls will remain the same as in the current scheme. Did > > > > > you understand the idea? If yes, it would good if you coild try to > > > > > estimate the number of function calls in current scheme and in this > > > > > new scheme to estimate possible pros and cons. > > > > Hi Alexey, > > > > > > > > Could you give an example for this scheme? 1) I don't understand how > > > > the mapper function can have full access to the mapping data vector > > > > without providing these 2 accessors. 2) I don't think it is possible to > > > > have a common function instead of bunch of unique functions for each > > > > mapper declared. > > > Hi Lingda, something like this. > > > ``` > > > void __tgt_mapper(void *base, void *begin, size_t size, int64_t type, > > > auto components[]) { > > > // Allocate space for an array section first. > > > if (size > 1 && !maptype.IsDelete) > > > <push>(base, begin, size*sizeof(Ty), clearToFrom(type)); > > > > > > // Map members. > > > for (unsigned i = 0; i < size; i++) { > > > // For each component specified by this mapper: > > > for (auto c : components) { > > > if (c.hasMapper()) > > > (*c.Mapper())(c.arg_base, c.arg_begin, c.arg_size, c.arg_type); > > > else > > > <push>(c.arg_base, c.arg_begin, c.arg_size, c.arg_type); > > > } > > > } > > > // Delete the array section. > > > if (size > 1 && maptype.IsDelete) > > > <push>(base, begin, size*sizeof(Ty), clearToFrom(type)); > > > } > > > > > > void <type>.mapper(void *base, void *begin, size_t size, int64_t type) { > > > auto sub_components[] = {...}; > > > __tgt_mapper(base, begin, size, type, sub_components); > > > } > > > ``` > > > > > Hi Alexey, > > > > I don't think this scheme is more efficient than the current scheme. My > > reasons are: > > > > 1) Most code here is essentially to generate `components`, i.e., we need to > > generate `c.arg_base, c.arg_begin, c.arg_size, c.arg_type` for each `c` in > > `components`, so there will still be a lot of code in `<type>.mapper`. It > > will not reduce the mapper function code, i.e., we will still have a bunch > > of unique mapper functions. > > > > 2) This scheme will prevent a lot of compiler optimization from happening. > > In reality, a lot of computation should be redundant. E.g., for two > > components `c1` and `c2`, `c1`'s base may be the same as `c2`'s begin, so > > the compiler will be able to eliminate these reduction computation, > > especially when we inline all nested mapper functions together. If we move > > these computation into the runtime, the compiler will not be able to do > > such optimization. > > > > 3) In terms of the number of `push` function calls, this scheme has the > > exact same number of calls as the current scheme, so I don't think this > > scheme can bring performance benefits. The scheme should perform worse than > > the current scheme, because it reduces the opportunities of compiler > > optimization as mentioned above. > Hi Lingda, I'm trying to simplify the code generated by clang and avoid some > unnecessary code duplications. If the complexity of this scheme is the same > as proposed by you, I would prefer to use this scheme unless there are some > other opinions. > 1. It is not a problem. This code is unique and is not duplicated in the > different mappers. > 2. Inlining is no solution here. We still generate to much code, which is > almost the same in many cases and it will lead to very ineffective codegen > because we still end up with a lot of almost the same code. This also might > lead to poor performance. > 3. Yes, the number of pushes is always the same, in all possible schemes. It > would be good to compare somehow the performance of both schemes, at least > preliminary. > > Also, this solution reduces the number of required runtime functions, instead > of 2 we need just 1 and, thus, we need to make fewer runtime functions calls. > > I think it would better to propose this scheme as an alternate design and > discuss it in the OpenMP telecon. What do you think? Or we can try to discuss > it in the offline mode via the e-mail with other members. > I'm not trying to convince you to implement this scheme right now, but it > would be good to discuss it. Maybe it will lead to some better ideas from > others? Hi Alexey, I still prefer the current scheme, because: 1) I don't like recursive mapper calls, which goes back to my original scheme a little bit. I really think inlining can make a big difference when we have nested mappers. These compiler optimizations are the keys to have better performance for mappers. 2) I don't think the codegen here is inefficient. Yes there is duplicated code across different mapper functions, but why that will lead to poor performance? 3) Although we have 2 runtime functions now, the `__tgt_mapper_num_components` is called only once per mapper. It should have very negligible performance impact. But if you have a different option, we can discuss it next time in the meeting. I do have a time constraint to work on the mapper implementation. I'll no longer work in this project starting this September, and I have about 30% of my time working on it until then. ================ Comment at: lib/CodeGen/CGOpenMPRuntime.cpp:747 + // Call to void __tgt_push_mapper_component(void *rt_mapper_handle, void + // *base, void *begin, size_t size, int64_t type); + OMPRTL__tgt_push_mapper_component, ---------------- ABataev wrote: > lildmh wrote: > > ABataev wrote: > > > Check the declaration of the runtime function in the runtime patch and > > > here. `size` parameter here has type `size_t`, while in runtime part it > > > is `int64_t` > > The runtime part uses `int64_t` because I see every other runtime function > > use `int64_t` instead of `size_t` for `size`, e.g., `__tgt_target, > > __tgt_target_teams`, etc., despite that they are declared to be `size_t` in > > Clang codegen. So I guess it is done on purpose? Otherwise we need to > > modify all these runtime function interface in the future. > I recently committed the patch that fixes this problem in clang. If you're > using `int64_t` in the runtime, the same type must be used in clang codegen. That's nice to know. Then I will change the type of `size` to `int64_t` as well. CHANGES SINCE LAST ACTION https://reviews.llvm.org/D59474/new/ https://reviews.llvm.org/D59474 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits