NoQ added inline comments.
================
Comment at: lib/StaticAnalyzer/Checkers/IteratorChecker.cpp:822-831
+ assignToContainer(C, CE, LVal, Cont);
+ if (!(LPos = getIteratorPosition(State, LVal)))
return;
- State = saveComparison(State, Condition, LVal, RVal, Op == OO_EqualEqual);
- C.addTransition(State);
- } else if (const auto TruthVal = RetVal.getAs<nonloc::ConcreteInt>()) {
- if ((State = processComparison(
- State, getRegionOrSymbol(LVal), getRegionOrSymbol(RVal),
- (Op == OO_EqualEqual) == (TruthVal->getValue() != 0)))) {
+ } else if (!RPos) {
+ assignToContainer(C, CE, RVal, Cont);
+ if (!(RPos = getIteratorPosition(State, RVal)))
+ return;
----------------
Welcome to the `addTransition()` hell!
Each of the `assignToContainer()` may add a transition, and then
`processComparison()` also adds transitions. I suspect that it may lead to more
state splits that were intended. I.e., the execution path on which the iterator
is assigned to a container would be different from the two execution paths on
which the comparison was processed.
You can chain `addTransition()`s to each other, eg.:
```lang=c++
// Return the node produced by the inner addTransition()
ExplodedNode *N = assignToContainer(...);
// And then in processComparison(N, ...)
C.addTransition(N->getState()->assume(*ConditionVal, false), N);
C.addTransition(N->getState()->assume(*ConditionVal, true), N);
```
It should also be possible to avoid transitions until the final state is
computed, if the code is easy enough to refactor this way:
```lang=c++
// No addTransition() calls within, just produce the state
ProgramStateRef State = assignToContainer(...);
// And then in processComparison(N, ...)
C.addTransition(State->assume(*ConditionVal, false), N);
C.addTransition(State->assume(*ConditionVal, true), N);
```
This sort of stuff can be tested via `clang_analyzer_numTimesReached()` - see
if you made exactly as many state splits as you wanted to.
CHANGES SINCE LAST ACTION
https://reviews.llvm.org/D53701/new/
https://reviews.llvm.org/D53701
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