But this pg delete should happen on old osds not on the newly added ones, in my 
case almost all the newly added osds gots full (with what)?
________________________________
From: Konstantin Shalygin <[email protected]>
Sent: Tuesday, May 27, 2025 3:30:49 PM
To: Szabo, Istvan (Agoda) <[email protected]>
Cc: Anthony D'Atri <[email protected]>; Anthony D'Atri 
<[email protected]>; Ceph Users <[email protected]>
Subject: Re: [ceph-users] Newly added node osds getting full before rebalance 
finished

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________________________________
Hi,

On 27 May 2025, at 10:54, Szabo, Istvan (Agoda) <[email protected]> wrote:

Some status update, it's finished with 3x times stop and start the rebalance.
Would be interesting to know what is the extra data generated on the new osds 
during remapped pg allocation at rebalance. I stopped when the osd reaches 89% 
full, I let it rest for 2 days, it went down to 64%. After restart filled up 
again to 89%, I stopped for a day and it went down to 71%, then final restart 
finished.

I have some concerns regarding the PG allocator algorithm in 
Octopus—specifically, there may be issues either within the algorithm itself or 
potentially due to anomalous data generated during rebalancing. I'm not certain 
if this has been addressed or optimized in more recent releases.
Currently, our maximum PG size is 60GB. However, during rebalancing, it appears 
that PGs are being allocated without a thorough check on their sizes. Upon 
reviewing the number of PGs on our OSDs, I’m seeing values between 60 and 70. 
This implies that if 60–70 PGs, each sized at 60GB, are assigned to a single 
OSD, the OSD will inevitably reach full capacity. A more balanced approach 
would be to distribute smaller PGs as well, not just the largest ones. It is 
possible that the balancer intervenes at a later stage but not when has 
remapped pgs, this is not entirely clear from the current behavior.

In Octopus since this [1] patch, the OSD really care about RAW sizes. You 
should understand, that after PG moved to another OSD, - PG should switch her 
state to Stray. Only Stray PG's will be removed eventually. OSD delete one 
object in second for single PG. So, if you have many PG for remove and wanna 
increase delete speed you should look to the osd_delete_sleep_ option


k
[1] https://tracker.ceph.com/issues/50601

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