> On Jan. 10, 2017, 9:28 p.m., Anthony Fieroni wrote:
> > So when Karbon works, i'm +1, please try words / sheets are they worked as 
> > well as Karbon?

I cannot tell yet, but I'm not expecting any issues because of this patch. As 
you can see it only touches common/shared code at the moment, and I am NOT 
building with `-DAPPLE_STANDALONE_BUILD`.

I *think* I should have most external dependencies installed for Words and 
Sheets, so I'll be looking at building them in the near future, and update this 
ticket accordingly.

I'm my point of view that's icing on the cake that can come after we've reached 
feature parity with Linux. I can imagine others think different (that's what 
Macs are for ;)). Hence this patch, it'll make it easier to follow both 
approaches simultaneously.


- René J.V.


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On Jan. 10, 2017, 5:34 p.m., René J.V. Bertin wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/129800/
> -----------------------------------------------------------
> 
> (Updated Jan. 10, 2017, 5:34 p.m.)
> 
> 
> Review request for Calligra and Camilla Boemann.
> 
> 
> Repository: calligra
> 
> 
> Description
> -------
> 
> This proposal is an initial implementation of things discussed on the ML a 
> short while back.
> 
> Building KF5 software on Mac as if on any Unix variant (with "Cocoa" instead 
> of X11) is possible and is what you get without specific changes to the build 
> system. With a few tweaks to Qt's QStandardPaths (provided by MacPorts) this 
> kind of build works flawlessly and with an identical feature set as on Linux 
> c.s.
> 
> NB: this build also puts applications in an app bundle "wrapper", but one 
> that contains just the minimal resources (executable, app icon and 
> Info.plist).
>  
> One can also tweak the build so that a relocatable and standalone app bundle 
> results which contains the application and all its 3rd-party dependencies 
> (Qt5, KF5 frameworks, etc.). This works with a stock Qt5 build but still 
> requires patches throughout KF5 code and build systems. Several projects 
> already provide "official" builds of this type for Mac: Kate, KDevelop, 
> Marble and Krita to name a few.
> 
> The current patch prepares for allowing a choice for either a standalone app 
> bundle build or a more traditional build via a CMake option 
> `APPLE_STANDALONE_BUNDLE` and preprocessor token of the same name. This makes 
> it easy to dissociate the Apple build types from general Apple build 
> requirements. Testing for build flavour is done by checking 
> `APPLE_STANDALONE_BUNDLE`, testing for build platform by checking `APPLE` 
> (CMake) or `Q_OS_MACOS` (Qt/C++) (or `__APPLE__` in code not using Qt).
> 
> In addition to the introduction of the CMake option, the patch
> 
> - updates `KoApplication::start()`. Judging from Kate's approach it shouldnt' 
> be necessary on Mac to set `XDG_DATA_DIRS`, which isn't used anywhere in code 
> (except in MacPorts tweaked QStandardPaths!). The `PATH` env. variable also 
> shouldn't be *re*set and only needs changing (potentially!) in a standalone 
> app bundle build. I don't have a MS Windows dev. system so I've merged 
> Krita's way of setting `XDG_DATA_DIRS` with Calligra's current code. Note 
> that Qt/Win also doesn't seem to use that variable in `QStandardPaths`.
> - rewrites `KoResourcePathsImpl::mapTypeToQStandardPaths()` to use a much 
> more efficient static `QHash` table. *A priori* it should be possible to use 
> `QStandardPaths::AppDataLocation` to obtain the location of the app bundle 
> resources directory; it could be populated with symlinks into 
> `/path/to/foo.app/Contents/share` so resources can be found with minimum 
> changes to the build system (install locations). This will need to be 
> established going forward (knowing that my own main interest is with "linuxy 
> builds").
> - the change to `KoResourcePathsImpl::mapTypeToQStandardPaths()` only has a 
> real interest if it's used throughout the code instead of explicit use of 
> QStandardPaths locations. For now I have set this up through build-type 
> specific preprocessor macros in KoResourcePaths.h (because an enum would 
> probably have to be cast to work with the QSP methods). I haven't changed any 
> code to use those macros.
> 
> Not yet incorporated: tweaks to the `ecm_add_app_icon` calls to use its new 
> capability to generate an app icon from an SVG file (currently tested with 
> Karbon).
> 
> 
> Diffs
> -----
> 
>   CMakeLists.txt 13ac88f 
>   libs/main/KoApplication.cpp 7b23f8d 
>   libs/widgets/KoResourcePaths.h 8830a5a 
>   libs/widgets/KoResourcePaths.cpp 7df9dc6 
> 
> Diff: https://git.reviewboard.kde.org/r/129800/diff/
> 
> 
> Testing
> -------
> 
> Karbon works as expected with this patch on Mac OS X 10.9.5 (and Linux) with 
> Qt 5.7.1 and KF5 5.29.0 installed under /opt/local . 
> 
> Without the patch Karbon crashes or aborts immediately on Mac because it 
> doesn't find a single resource in the locations indicated by the 
> inappropriate `XDG_DATA_DIRS` value.
> 
> 
> Thanks,
> 
> René J.V. Bertin
> 
>

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