> On Oct. 27, 2012, 9:13 a.m., Boudewijn Rempt wrote:
> > I haven't checked too closely, but a staging plugin doesn't really need 
> > review to be pushed. Is there anything special you wanted other people to 
> > look at?

If this is ok'ed we will have roundtripping of 3D shapes so I think it should 
leave staging as well.


- Inge


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On Oct. 25, 2012, 7:27 p.m., Inge Wallin wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/105292/
> -----------------------------------------------------------
> 
> (Updated Oct. 25, 2012, 7:27 p.m.)
> 
> 
> Review request for Calligra.
> 
> 
> Description
> -------
> 
> This patch adds rudimentary support for the dr3d:scene element and its 
> children by introducing a 3D shape. The 3D support in ODF is pretty simple: 
> it just defines 4 different object types: cube, sphere, extrude and rotate as 
> well as a scene element that acts a bit like a group (draw:g).
> 
> I implemented all the object types as KoShapes because they can have styling 
> and the scene object is also a KoShapeContainer. None of the shapes except 
> for the scene itself can be modified now, and for the scene it's only the 
> standard shape parameters (size, position, transform, etc).
> 
> My plan is to work in 3 stages:
> 1. Loading and saving - this prevents data loss
> 2. Rendering - this implements viewing
> 3. Scene and object editing
> This patch implements stage 1 only.
> 
> My goal was to load dr3d:scenes and save them back with full compatibility 
> with OOo and LO. Unfortunately I didn't manage to do that yet. 
> 
> I have tested with Karbon during the development and it loads and savs the 
> scenes nicely. But calling KoShape::loadOdfAttributes(..., OdfAllAttributes) 
> in karbon still loses the layer information. This makes OOo/LO not show the 
> shapes when they are loaded again after a roundtrip through Karbon. I have 
> not been able to analyze why Karbon saves back all shapes with layer="" when 
> the infile clearly has layer="layout".
> 
> And if I want to make it work in Words and presumably also Stage (and 
> Sheets?) I have to integrate it with the KoInlineObjectRegistry in kotext, 
> something that I have also not yet managed to do. Help would be appreciated 
> here.
> 
> But until Karbon is fixed and Words integration is done, I'm happy to receive 
> and integrate feedback here.
> 
> 
> Diffs
> -----
> 
>   libs/kotext/opendocument/KoTextLoader.cpp e373785 
>   plugins/staging/CMakeLists.txt f55b316 
>   plugins/staging/threedshape/CMakeLists.txt PRE-CREATION 
>   plugins/staging/threedshape/Messages.sh PRE-CREATION 
>   plugins/staging/threedshape/Object3D.h PRE-CREATION 
>   plugins/staging/threedshape/Object3D.cpp PRE-CREATION 
>   plugins/staging/threedshape/Objects.h PRE-CREATION 
>   plugins/staging/threedshape/Objects.cpp PRE-CREATION 
>   plugins/staging/threedshape/PLAN PRE-CREATION 
>   plugins/staging/threedshape/SceneObject.h PRE-CREATION 
>   plugins/staging/threedshape/SceneObject.cpp PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapeFactory.h PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapeFactory.cpp PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapePlugin.h PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapePlugin.cpp PRE-CREATION 
>   plugins/staging/threedshape/threedshape.desktop PRE-CREATION 
>   plugins/staging/threedshape/utils.h PRE-CREATION 
>   plugins/staging/threedshape/utils.cpp PRE-CREATION 
> 
> Diff: http://git.reviewboard.kde.org/r/105292/diff/
> 
> 
> Testing
> -------
> 
> Tested with a simple ODG file containing 3D objects.
> 
> 
> Thanks,
> 
> Inge Wallin
> 
>

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