> On 25 Apr, 2017, at 21:22, Dendari Marini <[email protected]> wrote:
> 
> The good news is that using switch0 as inbound and pppoe0 as outbound works, 
> and I was able to set up Steam as bulk using the interface on the ER-X (used 
> DSCP 8 and used a custom DPI category). I confirmed this was working by 
> looking at the bulk traffic increasing (using the "tc -s qdisc" command) and 
> by starting another download (Steam gets pretty much nothing in this case).
> 
> The bad news is this isn't enough to fix my gaming issue (still having ping 
> spikes, latency variation and packet loss), and even using it with Steam 
> configured to use just one connection didn't change much from my previous 
> testing.
> 
> So I'm  really confused :\ 
> What could cause ping spikes in this case (assuming the multiple connections 
> aren't the issue)? 

As noted, it’s far more difficult to control latency from downstream of a 
bottleneck link.  If a bulk sender decides to send burstily, those bursts will 
always collect in the dumb queue at the far end and delay other traffic.  The 
only true solution is to install a smart queue at the upstream end - but that’s 
not under your control.

You may see some improvement from wholesale reducing the inbound bandwidth, to 
say 10Mbit.  This is especially true given the high asymmetry of your 
connection, which might require dropped acks upstream to keep filled downstream 
- and dropped acks will tend to increase burstiness of sending on unpaced 
senders.

You should also try to ensure ECN is fully enabled on your LAN hosts, 
especially the ones running Steam.  This will help to reduce retransmissions 
and loss-recovery cycles.

 - Jonathan Morton

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