It sounds like we need to implement a wrapping-paper thin layer in libdrm that unpacks drmIoctl() and fans out all the combinations of proper RPCs;
it will be ugly but doable.  (I was hoping we could just pass in a
casted struct as that is what an ioctl is for). This is more work,
but probably simplest.

That's what I think. Compared to rewriting the whole graphics stack (supposing we write something replacing drm, then we need a new mesa), the UGLY is more acceptable, I think.

But based on what you have done, I think it should be a little easier now than from scratch, as you have already migrated most structs and functions.

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