Hi, On Fri, Aug 13, 2010 at 03:02:30PM +0200, Samuel Thibault wrote: > olafbuddenha...@gmx.net, le Wed 04 Aug 2010 19:37:18 +0200, a écrit : > > On Wed, Jul 28, 2010 at 02:36:49PM +0200, Samuel Thibault wrote: > > > olafbuddenha...@gmx.net, le Sat 24 Jul 2010 04:08:51 +0200, a écrit :
> > > > - A full-featured high-resolution console (probably > > > > framebuffer-based) > > > > > > For that, just a framebuffer would be enough, then bogl can be used. > > > > I was rather thinking of adapting the existing Hurd console system. > > That's not contradicting, actually. We can just use bogl's drawing > primitives for the client part. Well, if we use KGI, GGIterm would be the obvious choice to base the code on. When we go DRI, I'm not aware of any existing terminal implementation that already supports the relevant interfaces -- so I guess bogl-term would be as good a base as any... -antrik-