It looks like the exact same diff. Have you changed anything? If you meant to remove the second condition (_GL_BYTESWAP_INLINE) then it works.
- Orgad On Thu, Sep 11, 2025, 22:35 Paul Eggert <[email protected]> wrote: > On 2025-09-11 12:25, Orgad Shaneh wrote: > > (_GL_BYTESWAP_INLINE positive)? That works for me. > > Better yet let's ignore _GL_BYTESWAP_INLINE; that's simpler. Does the > attached work for you instead? >
