It looks like the exact same diff. Have you changed anything?

If you meant to remove the second condition (_GL_BYTESWAP_INLINE) then it
works.

- Orgad


On Thu, Sep 11, 2025, 22:35 Paul Eggert <[email protected]> wrote:

> On 2025-09-11 12:25, Orgad Shaneh wrote:
> > (_GL_BYTESWAP_INLINE positive)? That works for me.
>
> Better yet let's ignore _GL_BYTESWAP_INLINE; that's simpler. Does the
> attached work for you instead?
>

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