> If you know of shortcomings of _GL_CONCAT, we need to determine whether we
> should just document a limitation, or spend the necessary macro complexity
> in order to fix it.

Sorry for the misunderstanding; _GL_CONCAT is fine because it takes a
detour over _GL_CONCAT0. But not every macro-writing user who wants to
reliably concatenate tokens may know this. That's why I said that it
may make sense to present even simply macros like GL_CONCAT to the
user. It may make user code more readable if they are used instead of
ad-hoc named macros.

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