I'm not sure. I think I have to know more about the GammonBot code to answer that question. But I notice some differences in how FIBS sends a rawboard and how GNU Backgammon generates a rawboard for the external player.
-Øystein tir. 17. mars 2026 kl. 00:11 skrev Tom Moulton <[email protected]>: > Would the bug/issue found possibly cause the match resume bug the > GammonBots have? > On 3/16/26 6:08 PM, Øystein Schønning-Johansen wrote: > > I finally managed to solve my issue. But it took me a few hours of > backtracking GNU Backgammon code. I am now happy again - frustration level > is getting lower. > > -Øystein > > > > > > man. 16. mars 2026 kl. 16:15 skrev Øystein Schønning-Johansen < > [email protected]>: > >> Oh! I have found the source of my problems: >> >> >> https://cgit.git.savannah.gnu.org/cgit/gnubg.git/commit/play.c?id=bada21ae6315ddc49827ee789a0249d1fabcd2ef >> >> When generating FIBSBoards for the external player, GNU Backgammon will >> alway set player 0 on turn. This change dates back to 2003 - 23 years ago. >> So this is why I struggle to have an external player working both as player >> 0 and player 1. >> >> I'll see if I can find a simple way to recreate the bug! (and maybe >> suggest a patch). >> >> -Øystein >> >> tir. 24. feb. 2026 kl. 17:44 skrev Guido Flohr <[email protected] >> >: >> >>> >>> > On 22 Feb 2026, at 15:37, Øystein Schønning-Johansen < >>> [email protected]> wrote: >>> > So, has anyone else worked with these two systems, FIBS server and >>> external player. Guido? Did you work with these two? >>> >>> Probably not. At the time, I had written my own version of FIBS by >>> reverse-engineering, and I’m pretty sure that I have implemented the >>> behaviour of gnubg, not that of FIBS. At least, I don’t remember nuances as >>> you described them here. >>> >>> Cheers, >>> Guido >>> >>
