I am running gnubg 1.08.003 20260223, built by me from source with GTK3 support.
The bug occurred during a 5-point match. I was trailing 0-3 to 5, and I had cubed to 2 and gnubg accepted. I gammoned gnubg on that game, the final roll was 2-2 and I had two checkers on each of the ace and deuce. So a forced move, a gammon, and it should be 4-1 crawford. At the beginning of the next game, I noticed that gnubg thought the score was still 0-3 to 5, but it also thought that the game was crawford. Well, this is just weird. I saved a copy of the match to document it. It quite clearly shows the situation I described. I don't see how I could have directed gnubg to not score that game but move onto another? That would be a strange feature. Seems like a bug to me. Talk about cheating! :) I don't subscribe to this list but if somebody wants a copy of the match file, email me directly and I will send it. Todd PS: I also find that 2D board animation is glitchy on my Linux Mint system, and 3D board animation is extremely glitchy. I spent a day debugging it with chat-gpt's help and our conclusion was that it was probably a gnubg problem, not a graphics stack problem. I disabled the 3d board entirely from the build that seemed to make the 2d board more stable. All told, it is pretty disappointing to have glitchy rendering in 2025, although I suppose one could blame it on the display stack. But honestly, not likely. Welcome to 1995.
