The correct decision is not to double. But if you have a weak oppenent that makes the error to pass with more than 15.2% probability in situations like that then it would be a good idea to double here.
So the 15.2% could be called the probability of an opponents error you need to justify a double that would normally be wrong against a well playing opponent. It can be calculated from the other percentages shown: 0.71 / (3.98 + 0.71) * 100 = 15.1 (I think the small discrepancy to 15.2 is due to rounding errors.) -- View this message in context: http://old.nabble.com/explain-the-%27proper-cube-action%27-statistic--tp35415011p35427841.html Sent from the Gnu - Backgammon mailing list archive at Nabble.com. _______________________________________________ Bug-gnubg mailing list [email protected] https://lists.gnu.org/mailman/listinfo/bug-gnubg
