This is my first post to the list, I'm a long time backgammon player and
gnubg user and first of all I'd like to say thanks for making such a great
game.

  After trying several different backgammon games on the iPhone and being
unhappy with the level of difficulty in those games (they were all either
very easy or cheated), I decided to take a look at what it would take to get
gnubg running on my phone and I was able to get it to a playable state
without too much work.

  I showed the game to a few friends and they encouraged me to polish the
interface a bit and upload it to the App Store so others could enjoy it too
and now I think the game is to the point where it could use some testing and
suggestions from other players. If anyone is interested in taking a look at
the game please send me an email with your UDID and I'll make a build signed
for your phone.

  I'm also a bit concerned about the licensing situation. From what I
understand GPL3 is not compatible with the App Store (one of the reasons of
GPL3 was to stop Tivoization) but GPL2 is fine since pretty much all I need
to do is make the source code available and I have no problems doing that.
Currently I'm using the source from the last 0.15 release but I plan to
downgrade it to before the license changed to GPL3 so it would only GPL2.

  For that reason, I don't know if there would be any interest in adding my
port to the main gnubg code because it's now GPL3 and it wouldn't be
compatible with the App Store so it can't be distributed in any way. I'm not
a lawyer and I don't know if this would be an off-topic discussion here but
I don't want to go through all the extra work of polishing the application
just to have to remove it later.

  In case anyone is curious: I changed very few lines of the main gnubg
code, most of my work was UI related and hooking up my own UI functions
where GTK used to be called.

Leonardo
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