Comment #1 on issue 40399 by amo...@gmail.com: binutils:fuzz_nm: Stack-overflow in mmo_get_symbols https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=40399#c1
Not a bug. It's perfectly fine for fuzzed objects to generate stack overflows and any other out of memory condition, especially since asan instrumented functions have much larger stack frames than non-instrumented. In this case we have an mmo object file which stores its symbol table as a byte encoded tree structure. That tree is read by recursively descending the nodes. A trivial bit of fuzzing leads to arbitrarily deep trees, and it appears that asan instrumentation will blow the stack after 250 or so recursive calls. A fuzzer own-goal. -- You received this message because: 1. You were specifically CC'd on the issue You may adjust your notification preferences at: https://bugs.chromium.org/hosting/settings Reply to this email to add a comment.