Hi Developers, This is something I've been toying with for a while now, ever since I started playing The Elder Scrolls Online (TESO). In the start-up screen of the game, you have the preferences settings, but also an addons add-in option, through which you can add addons specially written for the game, by users and the game developers. Then during gaming you can enable/disable them as well, e.g. when an update of the game has broken the addon and it is interfering. Without having to completely exit the game, can you then disable the addon and continue.
Isn't such a thing an option for (a next generation) BOINC Manager? Where perhaps you state in the installer which addons you want added, and then can later in BOINC Manager Computing preferences adjust them? Of course, that would imply we could use an easy laguage to make addons with, such as javascript or as is the case with TESO, lua (http://www.lua.org/start.html#what) and BOINC (Manager) being able to read and use these addons. These addons could run in a tab of their own, or in their own (pop-up) windows. Or just in any of the existing tabs, e.g. having alternative colours for CPU and GPU tasks. But at least that would bring more openness to BOINC, as more people would be able to add something they'd want without much fuss of having to learn C/C++ first and then figure out how to add it to BOINC without breaking 76 other things. It would also mean that you can put more resources on actually further developing BOINC, without distractions of addons you may not wanted in the first place, or having to say no to people asking for (reasonable) additions. The ins and outs on this can be discussed later, I am just throwing the idea in front of your feet. Perhaps that you like it. -- Jord van der Elst. _______________________________________________ boinc_dev mailing list [email protected] http://lists.ssl.berkeley.edu/mailman/listinfo/boinc_dev To unsubscribe, visit the above URL and (near bottom of page) enter your email address.
