Dear blink devs

If you don’t use the DevTools protocol, you can ignore this.
This server is only used in headless or remote-control scenarios, and is
not part of the web platform.
DevTools uses Chrome internal WebSocket implementation. The previous
implementation was not compliant with the WebSocket standard [1].
Therefore, I fixed it by supporting fragmented messages and ping and pong
frames.
[1] https://datatracker.ietf.org/doc/html/rfc6455


The server now accepts fragmented messages and concatenates the frames
correctly.
When the server receives a ping frame, it responds with a pong frame in
compliance with the standard:
https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.2

When the server receives pong frames, it accepts them and doesn't close the
connection.

There are no changes for people who don’t use fragmented messages or
ping/pong frames. People who want to use them will find they work now.

Cheers,
Shiho Noda

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