> On 19 Aug 2021, at 08:10, Akim Demaille <[email protected]> wrote: > >> Le 17 août 2021 à 15:46, Hans Åberg <[email protected]> a écrit : >> >>> On 17 Aug 2021, at 08:49, Akim Demaille <[email protected]> wrote: >>> >>> You need to read my answer, and the page it pointed you to. >> >> I checked it out on the C++ Std-Discussion list, and there is normative >> standard specifying std::vector::data before C++11. The absence in GCC 4.2 >> may have to do with the MacOS version, as an earlier GCC version has it. > > Yes, as shown in the logs it used GCC 4.0's headers. > > That being said, glr2.cc actually requires C++11, so I have reverted these > changes, since none of the other C++ skeletons need vector::data, and this > check was not enough for glr2.cc.
One situation where it might have of importance would have been LilyPond, which did not compile with clang due to it differing from gcc on some template interpretation, and further, they cross compiled the MacOS binaries using a ported SDK which only had gcc 4.2. However, LilyPond now compiles with clang, and the SDK license has changed so that it is no longer legal to cross compile on other platforms.
