Hi Benson, I can answer some of these questions. The latest Blender glTF exporter can be found at https://github.com/Kupoman/blendergltf. It's implemented in Python (same as nearly all import/export code).
Right now glTF is mostly used for WebGL engines, but it should not be limited to that. LibreOffice and a future version of MS Office can import glTF assets. I expect other game engines & applications to add glTF once it becomes more mainstream. Read more about the glTF format at https://github.com/KhronosGroup/glTF. It's JSON (not XML) with lots of binary data. The spec describes the object model. Current spec is 1.0; 2.0 is nearly finished. Import/export plugin will probably be invoked from the user interface. Just a simple menu item. Hope this helps! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Tue, Mar 28, 2017 at 11:30 AM, Benson Chepkwony <[email protected]> wrote: > Hi, > Hay, I would like to ask a few regarding the Import/Export support for > gITF file format project. > 1. How is the current Import/Export implemented? > 2. Does the Import/Export targets web applications only or non-web > applications too? > 3. What is the Import/Export pipeline made of? > 4. Where is the best place to start on this project? > 5. Is the gITF scene encoded with XML or DOM? > 6. Is Import/Export process to be invoked from User Interface, Import > Wizard or from a command line? > 7. Is there any criteria that the Import/Export loader should be > implemented? > > Thank you. > > Sincerely, > Benson Chepkwony > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
