It sounds like you want to do 'modeling' but GSoC is about 'programming'.
So while a project that creates an algorithm to create all sorts of plants
'might' be accepted, a project involving doing texturing and modeling would
not.

On Tue, Mar 28, 2017 at 5:33 AM, Yilei Li <[email protected]> wrote:

> I'm thinking about creating the shrub model because I saw that the sapling
> generator is based on the arbor. Am I leaving the topic? Perhaps you think
> this shouldn't be a project of GSoC?
>
> Thanks a lot,
>
> Yilei LI
>
>
>
> ________________________________
> From: [email protected] <[email protected]>
> on behalf of Tom M <[email protected]>
> Sent: Tuesday, March 28, 2017 11:49:31 AM
> To: bf-blender developers
> Subject: Re: [Bf-committers] About my proposal for GSoC
>
> Hi,
>
> do you mean parametrically generated plants/trees?
>
> If so are you planning on on improving sapling or some other idea?
>
> https://www.blendernation.com/2014/03/10/using-the-sapling-tree-generator/
>
> Could you expand on what you plan to do?
>
> Tom M.
>
>
>
> On Tue, Mar 28, 2017 at 2:19 AM, Yilei Li <[email protected]> wrote:
>
> > Bonjour,
> >
> > I'm a student applying for the GSoC 2017. I'm willing to join your
> > organization this summer. And this is my idea: according to my interest
> on
> > plants and my experience of playing video games, I'd like to create or
> > complete the planting system of your software because, at least for me, a
> > well done planting system really gives me or players a great pleasure. I
> > hope to build the models of the plants I know and perhaps the surface. I
> > wonder if you are interested about this idea or is it executable. Thanks
> a
> > lot.
> >
> > Have a nice day,
> >
> > LI Yilei
> >
> >
> > Get Outlook for iOS<https://aka.ms/o0ukef>
> >
> > _______________________________________________
> > Bf-committers mailing list
> > [email protected]
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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