I think 10.6 was special in the sense that a significant number of people lingered on that version. 10.9 and higher have been free upgrades and that seems to have moved a significant number of people over. Last time i checked our download stats 10.6 had more users then 10.7 and 10.8 combined.
Taking that into account I would be in favor of using 10.9 as minimal version. On Tue, Oct 4, 2016 at 10:59 PM, Brecht Van Lommel < [email protected]> wrote: > Xcode 8 is currently showing this warning. So it's not clear how long > Apple will even officially support building for 10.8. > > clang: warning: libstdc++ is deprecated; move to libc++ with a minimum > deployment target of OS X 10.9 > > Apple support for 10.9 ended last month, 10.8 a year before that, so > those are not even getting security updates anymore. Firefox and > Chrome have 10.9 as minimum requirement, and I think the same or > higher is required for a lot of other major software. Blender 2.8 > would be released a year or more from now, so we would be the > exception in still supporting 10.7. > > The one issue I personally found with 10.7 was an SDK bug that makes > building Python 3.5 fail. I tried to solve it for a few hours but > didn't find a solution yet. It's probably not a showstopper but if we > decide to use 10.8 or higher I won't spend more time trying to fix it. > > I don't know of any other serious issues, though inevitably we'd > encounter some in the future. Personally I wouldn't want to spend time > debugging OpenGL issues on e.g. 10.7 or 10.8, but maybe you're up for > it :) > > > On Tue, Oct 4, 2016 at 2:27 PM, Mike Erwin <[email protected]> > wrote: > > Bringing this back up since it was mentioned in the C++11 libs > discussion. > > > > Why are some people in favor of Mac OS 10.8 as a minimum requirement? I > > agree that 10.7 sucks from a usability perspective, but I'm sure you have > > better reasons. > > > > It would help the discussion to have a list of Macs that could run > Blender > > 2.8 (decent GPU) but can't run OS 10.8. > > > > -- Mike > > > > On Mon, May 16, 2016 at 2:32 PM, Mike Erwin <[email protected]> > > wrote: > > > >> Mac OS 10.6 "Snow Leopard" needs to be dropped, since Apple implemented > GL > >> 3.2 starting with OS 10.7 "Lion". The rest of the Blender 2.7x line can > >> still support Snow Leopard. > >> > >> Now that we can assume OS 10.7 or later, what does that give us? > >> > >> OpenGL 3.2 -- of course > >> ARC -- automatic reference counting, no more retain/release > >> Fullscreen mode -- already implemented, so we can remove the older > method. > >> I see comments about this working better in 10.9 because of improved > >> multiple monitor handling. > >> > >> So no huge features for us besides OpenGL. But this does give us an > >> opportunity to clean up some of the crusty old workarounds. Declare > >> MAC_OS_X_VERSION_MIN_REQUIRED = 1070 and revisit everywhere this is > >> checked. > >> > >> I'm not sure if anyone is actively working on GHOST or other > Mac-specific > >> stuff, but wanted to start this conversation early. > >> > >> Mike Erwin > >> musician, naturalist, pixel pusher, hacker extraordinaire > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
