Hey Guys,

I’ve been using blender for several years and am now a Computer Science student 
at ETH Zürich and currently doing my Bachelor Thesis. It’s about large scale 
mesh parametrization.

The IGL<http://igl.ethz.ch> department at ETH developed a new algorithm that, 
altough not quite as fast as the rather simple LSCM, delivers much better 
results and minimal stretch. You can find a blender file with a comparison with 
two uv maps 
here<https://drive.google.com/folderview?id=0B8tVvh1f2GtPemVKNFY1Si0zS2M&usp=sharing>.
 The paper has not yet been published which is why I can’t send you a link to 
that, but if someone is interested i can do so as soon as it gets published.

My Thesis is now about implementing that in blender, optimizing some parts of 
it (such as choice of solver, and acceleration with momentum functions) and 
evaluating the results. I have written some python plugins for blender in the 
past for personal use but haven’t messed with the blender source so far. I 
would therefore be very grateful if I may ask some questions from time to time 
and it would be awesome if you could direct me to the right people. From what 
I’ve seen in the dev wiki, Brecht worked on UV unwrapping, right? Can i contact 
him somehow?

Also, since the algorithm uses some external libraries from IGL and Pardiso 
(although it falls back to EIGEN if Pardiso is not found) how are such 
scenarios usually handled? Should everything be rewritten to comply to Blender 
code conventions? Can libraries be used if the license permits it?

Thanks to all the people who have worked on Blender so far, it’s truly awesome 
and I’m glad i get a chance to work of some of it too!

Aurel


_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to